Design an app in a day
Curriculum or enrichment
Primary or secondary
5 hours teaching
Course overview
  • This one day course takes students through a user-centred design process
  • Students begin with an idea and end with a pitch outlining their app prototype
  • See below for course activities, student workbook, and class presentations
  • Watch the delivery videos to support you in the classroom
Activity 1: Agree team values
Activity 2: Review existing apps
Activity 3: Spot possible problems
Activity 4: Filter through problems
Activity 5: Draft mini elevator pitches
Activity 6: Create a user profile
Activity 7: List user needs and features
Activity 8: Map out the data processes
Activity 9: Evaluate product features
Activity 10: Design a paper prototype
Activity 11: Prepare your pitch
Download student workbook
  • The printable student A4 workbook contains practical activities
  • Guides you and your students through the course
  • Fully editable, making it easy for you to adapt to meet your needs
Review and prepare the course resources
Resource list
Present the class activities
  • Launch the presentation below to explain the activities to the students
  • All activities are in the student workbook and introduced in the presentation
Watch the delivery videos
Use these videos in one of two ways
  1. Learn how to present the course and deliver each class activity
  2. Use them as instructional videos, to support you in the classroom
Have a question?
Ask us anything about delivering Apps for Good courses and our course content
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