Design an app in a day
Curriculum or enrichment
Primary or secondary
5 hours teaching
Course overview
  • This one day course takes students through a user-centred design process
  • Students begin with an idea and end with a pitch outlining their app prototype
  • See below for the course activities, student workbook, and steps to deliver
  • Sign up to access the resources for this course
Activity 1: Agree team values
Activity 2: Review existing apps
Activity 3: Spot possible problems
Activity 4: Filter through problems
Activity 5: Draft mini elevator pitches
Activity 6: Create a user profile
Activity 7: List user needs and features
Activity 8: Map out the data processes
Activity 9: Evaluate product features
Activity 10: Design a paper prototype
Activity 11: Prepare your pitch
Student workbook
  • The printable student A4 workbook contains practical activities
  • Guides you and your students through the course
  • Fully editable, making it easy for you to adapt to meet your needs
Review and prepare the course materials
Resource list
  • Teacher delivery guidefor supporting teachers to deliver the course
  • Student workbookfor students to work through (see above)
  • Activity sheet – "Think about your world" – for students to find problems
  • Handout – Team valuesfor students to agree team values
  • Handout – Mobile phone featuresfor students to review mobile features
Present the class activities
  • Launch the presentation provided to explain the activities to the students
  • All activities are in the student workbook and introduced in the presentation
  • Sign up to access the class presentation this course
Have a question?
Ask us anything about delivering Apps for Good courses and our course content
Call us
Call on 0208 150 6908
We're here for you 10am to 5pm (Mon-Fri)
Email us
We'll get back to you within 24 hours (Mon-Fri)
Sign up to access the course resources and class presentation